The Scripter




The Scripter Window

Using Scripts: Open up EverHack Scripter in EverHack. Click on open and select the script you want, Set the hot-key to press to activate the scripts (Dont use f1 for some reason EQ wont allow that to be used by any other program)

Writing Scripts:
Skills:
 
 SkillSeek;-Skill-;  tells EH what skill to look for, EverHack needs full name not just part of it.
 SkillEditDelay;0;  This will set the delay for the skill (As in how long before you can use it again).
 SkillImport;Sense Heading.eqs; if you download a *.eqs file and want to use it, put it in here. (remember you still have to do a skillsave; the skill even if you are importing) EverHack knows where to find the skill files so just put in the name.
SkillSave; this tells EH to save the edited skill to memory, (so that EQ can acess the changes, otherwise everytihng done is worthless)
This Needs to be done even if you import a skill.eqs file

Spells:
 
 
 SpellSeek;Spirit of Wolf; Get EH to search for a spell, Put in full name not spirit wolf but spirit of wolf.
SpellEditEff1;3;99;0   /Usage? The Effects are the same as in the spell editor, I havn't used the spell editor but search the spell (or can someone send me a list of 
SpellEditEff2;3;99;0   /Usage? what appears in the effect slots?
SpellEditEff3;3;99;0   /Usage? note these arn't one of 4 to choose from, they are one of 4 different effect the spell may have.
SpellEditEff4;3;99;0   /Usage?
 SpellImport;Spirit of Wolf.eqm; if you download spell.eqm files and want to use one, this tells EH that you want to use one, and its name (Then path is not necisary, EverHack knows where they are).
 SpellSave; This tells EverHack to save the spell to EQ's memory. helpful if you want it to work :)

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